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The Boneyard game consists of 3 types of cards;
Avatars, Undead and Hand cards, as well as at least 1 four-sided die. Each of these play a role in your battle to
quiet the unliving horde. Note Game abbreviations will be
shown in blue |
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Avatar Card: This is you… Each turn, one player
must confront the undead at the front of the line (FoL). To defeat the undead he
or she must have a HIGHER strength (Str) than the undead.
You can find your strength at the top right of your avatar card. Your avatar’s ability
can be used any time you are the active player. To win the game you
must have the undead listed at the bottom of the card resting in your
boneyard. |
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Undead Cards: These
are your foes… At the start of the game place 5 undead in a line. The FoL is furthest from the undead deck. At the start of each player’s turn add a new
undead to the end of the line (EoL). FRESH CORSPE: The newest undead in your boneyard is called your fresh corpse (FC). BREEDS: There are 4 breeds of undead, skeletons, zombies, ghouls &
wraiths. If you fail to defeat an
undead its breed determines the consequence. Skeleton: (Role the Bones: If this skeleton beats you, roll the die. Odd, draw that
many cards. Even, discard that many.) Zombie: (Zombie Claw: If you are
beaten by this zombie, discard your hand.) Wraith: (Wraith Fate: An unbeaten wraith hovers outside your boneyard. If you
have 4 hovering you loose.)
AFFINITIES: There are four affinities of undead, blood, bone, ash &
rime. If your FC has the same affinity
as the undead you are confronting you gain +2 Str. If it has the opposite affinity you have -2
Str. Blood
is the opposite of Bone LESSER / GREATER / DIRE: Most of the creatures you will face are lesser undead. Greater undead have additional abilities that can affect
the game. When a greater undead is
added to the line, read aloud its power for everyone. Dire undead are a type pf greater undead that have game
changing effects. They are not one of
the four standard breeds but they do have one of the four affinities. Dire undead can be played with an optional
rule. Once the Dire undead leaves the line, put to the side rather than into
the undead deck. This way if the
undead deck cycles out and is reshuffled the dires do not return. The basic
game comes with 2 Necromancers. |
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Hand Cards: These are your tools… At the start of the
game draw 5 hand cards. On your turn, after
you add a new undead to the line you can draw a card. If you have FEWER than 3 cards in your hand
you can draw 2. You can only have 8
cards in your hand at the end of your turn.
If you have more than that you must discard any extras. THROW A CARD:
On your
turn you can throw a hand card to add +1 to your Str. This can only be done once per turn. It does not matter what kind of card you
throw as the card’s effect does not activate. There are four types of
hand cards.
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Add a Bone… When you confront an undead you get to add the result of a d4 to
your Str. Order of a Turn… 1) Add
undead to EoL 2) Draw card(s) 3) Confront FoL. |